Project title: Azimuth
Engine: Unreal Engine 4 Development: 9 weeks Team size: 9 developers |
Azimuth is a capture-the-flag first person style shooter set in an alien temple arena on the planet, Azimuth. Nearing an equinox, two factions of four warriors battle on the Temple of the Gods to steal the enemy's totem to resurrect their own god before the end of the equinox. Capturing the flag three times grants the winning team a blessing: Godmode.
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As the lead artist on the team I was responsible for creating the overall visual style. I started out with collecting a lot of reference and compiling them into sheets for the character and environment. Reference is critical in pre-production so we as artists do not wander off and create models that do not fit visually.
The theme of Azimuth is futuristic Aztec warriors fighting in temples in the onset of an equinox. I looked for temples that had a clean, polished look to it. |
Early concept
The character started out with Aztec inspired adornments that evolved into a more sporty armor feel due to scope issues and changes in the story.
It was difficult to start concepting without a clear idea of the map as it was constantly evolving. I worked with the lead level designer, asking for quick blockouts to paint over and re-imagine the space. I stuck with painting the landmarks and main centerpieces as the center space would not change as much. |
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