Magic: Legends - shiv
I worked on modeling and texturing the Ghitu yurts along with worldbuilding and lighting the whole overworld, as well as designing the social hub for Shiv - Onkoom City. I also worked on NPC placements in the social hub, and the Kyashatar Unearthed Event. Shiv was an interesting region to work on - there were a lot of challenges such as creating mini-vistas to break up the flatness of the wide areas of sand, and kitbashing together buildings to attach to the side of cliffs to work as gameplay space. My main task in Shiv was making props, worldbuilding, lighting, and collision.
Rock and foliage assets done by Micao Penaflor
Ground materials done by Jeremy Mattson
Goblin structures and materials done by Esther Love
Lava material done by Adam Flores
Other contributions from the environment art team
Rock and foliage assets done by Micao Penaflor
Ground materials done by Jeremy Mattson
Goblin structures and materials done by Esther Love
Lava material done by Adam Flores
Other contributions from the environment art team